Netrunner: Escalation

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Netrunner: Escalation

Welcome to New Angeles. In the wake 23 seconds, the city has plunged into chaos. The chaos has led to rioting. Amid the rioting, people have died. Some died on the streets, in bloody encounters with PriSec. Some died quietly, targeted by assassins. Some simply disappeared. Yanked off the grid in an age when the act of skirting surveillance and the ever-present Network is nearly—but not completely—impossible.

With its sixty new cards (three copies each of twenty different cards), Escalation carries us deeper into the Flashpoint Cycle and the tensions pulling New Angeles apart at the seams. As the Corps more aggressively lock down their assets and hunt down their rivals, the Runners gain new decoders and new incentive to uncover and reveal the truth of the Corps' activities. But if they hack the Corps, can they still survive? There's plenty of meat damage, net damage, and brain damage on the menu, along with cards that make utter trash of the Runner's rig and stack.